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Immersive Wave Experimentation (IWE): Cloaking, Holography, and Cloning

If you have ever clapped in a small room or dropped a pebble in a bucket, you know the problem: waves bounce off the boundaries. In a real ocean, a quiet field, or outer space, waves can radiate away seemingly “to infinity.” In a lab, they hit walls and come right back. Those echoes contaminate measurements, shrink the space where we can trust the results, and make it hard to study how waves actually behave in the wild.

We decided not to fight that limitation with bigger rooms or thicker foam. Instead, we taught the walls to help. Our approach blends a physical experiment with a virtual world in real time. We call this Immersive Boundary Conditions (IBCs). Think of it as a portal: the lab stays small, but the waves inside it “believe” they are in an unbounded environment because the boundaries actively behave as if the outside extends forever. IBC let us switch off a lab’s walls, make objects acoustically invisible, project virtual objects into reality, and even clone the scattering fingerprint of anything we like—on demand and across a broad range of frequencies. For more details, see Centre for Immersive Wave Experimentation

Acoustic wave lab with arrays, scanning LDV, and waveguide rig
ETH WaveLab: A versatile acoustic research facility where experiments at kHz frequencies are performed in compact, reflective spaces. For example, a 2D “sandwich” waveguide is used to simulate layered media and study broadband acoustic propagation, while a large water tank (measuring 3.1 × 4.5 × 2.7 m) serves as a quasi–3D environment for immersive experiments that bridge the frequency gap between laboratory and field scales. In addition, a state‐of‐the‐art LDV robot is employed to scan rock cubes, enabling precise elastic wave measurements at the surfaces of solid media. Together, these setups exemplify how ETH WaveLab uses Immersive Boundary Conditions (IBCs) and Multidimensional Deconvolution (MDD) to virtually remove lab boundaries, thereby canceling unwanted reflections, rendering objects invisible (cloaking), projecting virtual scatterers (holography), and even cloning full broadband scattering responses on demand.

1) The challenge: small labs, bouncing waves

In the wild—open water, the sky, or space—waves radiate away and their energy leaves the scene, but in tanks, rooms, and waveguides they ricochet off walls, polluting measurements and burying subtle effects like weak scattering or fine phase shifts. Anechoic chambers try to tame those echoes with foam wedges, yet their effectiveness collapses at low frequency because the wedge depth must scale with wavelength, making low‑kHz setups impractically large; in solid 3D volumes for full elastic P–S studies, operating around 1–20 kHz means wavelengths approach the sample size, so boundary energy can dominate the interior wavefield. Reduced‑size labs (kHz acoustics, plates, rooms, waveguides) thus suffer reflections that mask the very scattering we want to observe; passive absorbers are bulky and narrowband, while classic active cancellation degrades off‑axis and at higher frequencies. This is compounded by a scale gap: seismology and many field scenarios live below ~100 Hz, whereas conventional lab acoustics often push to hundreds of kHz or MHz to keep echoes at bay, making it hard to transfer insights—especially for frequency‑dependent phenomena like attenuation, dispersion, anisotropy, and nonlinearity that do not upscale reliably.

Schematic: Small lab boundaries affecting wave propagation
Wave-physics laboratories
Size limitation causes wall-boundary reflections and restricts the natural propagation of waves.
Boundary reflections in low-frequency experiments
Laboratories often suffer because their size is too small to simulate natural, non-boundary wave propagation. As shown, these boundary reflections strongly interfere with the interior experimental domain where scattering is being studied.

Related: Elastic immersive wave experimentation – Doctoral Thesis, ETH Zurich, 2022.

2) Immersive Boundary Conditions: Active Wave Energy Cancellation

In size-limited laboratories, reflections from rigid boundaries often obscure the waves scattered by interior objects. One elegant solution is the deployment of active sources around the physical experimental domain. These active sources are designed not only to generate waves but also to cancel the naturally outgoing waves via carefully controlled emissions.

Active wave cancellation
This video illustrates the concept of using active sources to cancel outgoing waves in a wave experiment.

In an ideal implementation, the active boundary sources generate counter-waves that completely cancel the outgoing wavefield. As a result, the only waves visible in the experiment are those related to the interior scatterers, free from unwanted boundary effects. This clear separation is crucial for accurate measurement and analysis.

Moreover, by emitting waves that embody the desired properties of an extended or virtual environment, the active sources seamlessly connect the physical experiment to an artificial domain. In this way, the experiment is virtually "immersed" into a much larger space where the propagation characteristics are as if no rigid boundaries were present. In effect, the physical wave propagation mirrors the behavior of waves in an idealized, boundary-free environment.

Simulation movies of this approach vividly demonstrate that when active cancellation is implemented, the laboratory’s limited physical dimensions give way to an immersive experimental domain — one that accurately represents the real-world scattering phenomena and enables broadband measurements free from reflection-induced artefacts.

2) Immersive Boundary Conditions (IBCs): real-time, broadband coupling

IBCs let us virtually replace what lies beyond a control surface. Measured pressure/velocity on an outer recording ring are extrapolated in real time to an inner emitting ring; sources on that inner ring then inject the numerically predicted field back into the lab. With low-latency FPGAs (~200 μs compute in air; ~870 μs total budget for a ~30 cm ring spacing), waves pass seamlessly between physical and virtual worlds, enabling absorbing, cloaking, and holography behaviors without knowing the incident field a priori.

Two-ring setup for immersive boundary conditions with recording and emitting arrays
Figure suggestion: Two-ring IBC schematic (outer recording, inner emitting) and the real-time extrapolation loop.
Latency budget and FPGA control schematic for real-time IBC
Figure suggestion: Latency budget for FPGA-based extrapolation and actuation; shows feasibility and bandwidth.

Related: Becker et al., Science Advances, 2021; Becker et al., PRX, 2018.

3) Going elastic: an iterative IBC with only surface data

For elastic media, we cannot rely on ultra-low-latency direct control at scale. Instead, we devised an iterative method that: (1) records on a closed free surface, (2) separates ingoing/outgoing constituents, (3) computes physical-to-virtual interactions, and (4) applies them via boundary sources with windowing to converge to an immersed state. No interior access, no need to know the solid’s interior — yet we synthesize physical–virtual interactions and cancel primaries.

Elastic immersive experimentation workflow with wavefield separation and iteration
Figure suggestion: Elastic IBC workflow (Step 1–6 as in slides; separation, windowing, higher-order interactions).
Snapshots showing cancellation of outgoing waves and virtual interactions
Figure suggestion: Synthetic demonstrations of primary cancellation and iterative build-up of interactions.

Key paper: Li, X., Robertsson, J., and van Manen, D.-J., Elastic immersive wave experimentation, GJI, 2023.

4) Removing boundary artefacts: Multidimensional Deconvolution (MDD)

citate MDD from other research story On top of that, we use a technique called Multi-Dimensional Deconvolution (MDD) to transform messy, echo-laden measurements into the clean, physically correct responses you would get in open space. Together, Rigid lab walls inject endless reverberation. With MDD we post-process recordings on a closed surface to retrieve the free-space scattering Green’s functions of interior objects — exactly as if the boundary were transparent. The method is purely data-driven: no source wavelet, no boundary characterization, no interior model needed. We separate the wavefield on arbitrary curved, closed arrays using a local wavenumber method, then invert the convolutional system across many illuminations.

Two concentric surfaces, wavefield separation, and MDC inversion geometry
Figure suggestion: MDD geometry (inner/outer surfaces; wavefield separation; MDC system) — cf. JASA 2021 Fig. 1/5.
Green’s functions retrieved after MDD with boundary imprint removed
Figure suggestion: Scattering Green’s functions with boundary imprint removed — cf. JASA 2021 Figs. 7–10.

Key paper: Li, X., Becker, T., Ravasi, M., Robertsson, J., and van Manen, D.-J., Closed-aperture unbounded acoustics experimentation using multidimensional deconvolution, JASA, 2021.

5) Cloaking in the lab: broadband, real-time, no prior source knowledge

With IBCs we rendered a rigid scatterer invisible inside a 2D waveguide. The control loop extrapolates from a recording ring to a sound-hard emitting ring and cancels all scattering, including multiples from the lab boundary. No a priori knowledge of the incident field is needed — even moving or unknown sources are cloaked. The scattered intensity dropped by ~8 dB over 3.5 octaves.

2D waveguide with outer microphones and inner loudspeakers for cloaking
Figure suggestion: Cloaking setup — outer dual-ring microphones, inner ring of loudspeakers — cf. Science Advances 2021 Fig. 2.
Angular scattered intensity with and without cloak; broadband reduction
Figure suggestion: Cloaking results — angular/frequency-domain intensity reductions — cf. Science Advances 2021 Fig. 3.

Key paper: Becker, T. S., et al., Broadband acoustic invisibility and illusions, Science Advances, 2021.

6) Holography: virtual imprints you can measure physically

Using dual inner rings (effective monopole + dipole emission), we replay the scattered field of arbitrary virtual objects in real time. The lab sees exactly what would have been scattered by the virtual object. Think perfect on-demand illusions — switch scatterers without rebuilding hardware.

Holography with sound-transparent inner surface using two close loudspeaker rings
Figure suggestion: Holography configuration — sound-transparent inner surface with monopole/dipole emission — cf. Science Advances 2021 Fig. 4A.
Agreement between physical scatterer and its hologram in angular scattered intensity
Figure suggestion: Physical vs holographic scattering comparison — cf. Science Advances 2021 Fig. 4D–F.

Related: van Manen et al., JASA, 2015 (theory); Börsing et al., Phys. Rev. Applied, 2019 (early experiments).

7) Cloning: acquire a digital twin, then bring it back to life

Cloning is a simple two-step process:

  1. Acquire: illuminate a real scatterer placed inside a closed receiver aperture and use MDD to retrieve its scattering Green’s functions under radiation conditions (free of boundary imprint).
  2. Replay: remove the object; use immersive holography to extrapolate from the outer ring to the inner ring and drive the sources so that the lab field scatters exactly as if the object were present — for any incident broadband wavefield, all orders included.

Because the twin is digital, we can augment it: translate/rotate it, scale its response, or even add non-physical gain/transparency.

Two-step cloning: MDD retrieval then holographic reconstruction
Figure suggestion: Two-step cloning flowchart — cf. Phys. Rev. Applied 2023 Fig. 4 and Appendix B.
Retrieved scattering Green’s functions subsets used for extrapolation
Figure suggestion: MDD-retrieved scattering Green’s functions — cf. PRA 2023 Fig. 7.
Comparisons of angular scattered intensities: real vs cloned (circle, square, cross)
Figure suggestion: Real vs cloned scatterers (circle, square, cross) — cf. PRA 2023 Figs. 8–9.
Augmented cloning results: directional gain and virtual rotations
Figure suggestion: “Acoustic cyborgs”: add gain or rotate numerically — cf. PRA 2023 Fig. 10.

Key paper: Müller, J., Becker, T. S., Li, X., et al., Acoustic cloning, Phys. Rev. Applied, 2023.

8) Where this goes next

3D immersive room prototype with modular arrays
Figure suggestion: 3D prototype (ETH concepts, 2022) with indicative dimensions (2.7 m × 3.1 m × 4.5 m).
Collage: car audio zones, VR room, metamaterial unit cell cloning
Figure suggestion: Applications collage — car audio, VR rooms, metamaterial unit cell cloning/tiling.

Key papers